![]() Utility rooms – Required for vault function. Rooms can be categorized by function, thusly: Most rooms can be expanded to 3 sections wide and later upgraded. Be careful not to overbuild, because rooms left empty tend to attract disasters. Over time you will need a good balance of rooms to provide stable function levels. Every single one of their kids was a +3 Luck baby.The rooms are what your vault is made of, so plan them carefully. Parents tied at +2 every stat but charisma. 5 charisma kids same as on Steam.Įdit 2: Round 3. Utterly lost RN.Įdit: Imported my game file in hopes of rescuing my hard work w/a pre-birthed save file but having the kids delivered in the mobile version/on cell phone. I've had 10 Luck kids in a row in my test and 13 charism kids in a row in my actual game vault. I'm pretty confident in suggesting it's outside the scope of going through the parents "highs" and selecting randomly a stat to +3 max. (they are all +2 in everything BUT charisma) Unsure if it's based on a random number from the machine (phone, etc) like time of day or a combination of parents highs and lows. I am absolutely at a loss for what might be going on. Coupling at roughly the same time (5 different rooms.) No gear in the file at all (right at the start)ĮVERY baby created was a +3 luck baby. All stats +2 EXCEPT charisma (I simply can't look at that stat right now) I've had FOURTEEN Charisma kids IN A ROW. Is this broken? Is this a Steam version issue? (I've seen minor mentions of this happening) It's aggravating for both gameplay and just my understanding.Ī 2 in these stats: SPEI parent + 2 (in the following stats) SPEL = CAN'T have a Charisma dominant b/c no parent has C as tied w/other +2 stats.Ģ(all) SPEC parent + 2SPEI = SPECI all have a chance due to parent stat ties. Statistically possible but at staggering odds. Over 2 vaults, these "ties" parents have ONLY generated FOURTEEN Charisma +3 children. As the bodies stacked up, I started feeling bad and also angry for the game forcing me to by only generating C kids from any "tied" dwellers.Īs I understand it FAQs Breeding when pairing 2 parents w/multiple *tied* stats (so say a +2SPEC with a +2ECIL) I can't control WHAT stat will lead, but I should have a chance for any of the options a parent has a lead/tie in. ![]() As it's useless to me until later on, I must send them off to die. TL:DR Children born to parents w/no primary stat are ALWAYS ending up as high Charisma kids. ![]()
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